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> Help for My Game!, RM2K3

Lord Chaotix
post Apr 14 2007, 10:08 AM
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Ok, I want a battle command to be called "Theif". How do I make it so when the player chose's Theif, he has a chance to steal an item? Screenshot Attached:

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Nightmare2626
post Apr 14 2007, 11:37 AM
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Although I have no idea, you've spelt THIEF wrong. That's my only help I can offer I'm afraid sad.gif
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SpaceCowboy55
post Apr 14 2007, 12:25 PM
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i cant really offer really helpful advice other than you did spell thief wrong, heres a tutorial that might help you. http://gamingw.net/tutorials/926


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EyesoreII
post Apr 14 2007, 01:32 PM
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uhh I know how to do it, in fact my own game's main character has a steal command (funny because he isn't a thief by any means but whatever).. one sec

Okay you've got link to event done right, you just have to have a conditional branch in every single monster group in the database (this is assuming you use rm2k3, probably works with the other RMs too though) saying that when the command is used, you have a 1 in x probability of getting something, and when it works you just do "add: whatever item". Also create a switch so that it doesnt work the second time around, as most games should only allow you to steal once from a monster/group of monsters

To get the probability of 1 in x you need to set a variable in the steal command to be a random number between 1 and x, then simply have the condition that if that number is y (I usually choose 3, and have it a probability of 1 in 4; the number you choose is irrelevant to the probabilities you choose, you just need a number within your range of 1 to x) then you will add the item

I've explained this very clumsily and in math terms (I'm a math nerd) so if you need clarification on anything, go ahead and ask
   
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Cool lil Dude
post Apr 14 2007, 07:16 PM
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Don't ya think it would be better to name the command "Steal" ?
Anyways, I'll explain what EyesoreII meant.

First you click on the "Variable Operations" in the little RM2K3 window.
Then you select the variable [0001:This One], click the "Set Equal".
Then you select the one who says "Random Number between" and pick two numbers. I picked 1 and 10.
(These two numbers, 1-10 gives the one who tries to steal a 10% chance of success.)

Now then, create a Conditional Branch. This one is the easyest one.
If you look in your little window now it would look something like this:

<>Variable Oper: [0001:This One] Set, Rnd [1-10]
<>Branch if Var [0001:This One] is 1
<>Change Items: Food 1 add
<>
Else Handler
<>
End
<>


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EyesoreII
post Apr 14 2007, 07:53 PM
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Remember it has to be for every monster group.. also Cool Lil Dude why would you only want a 10% success rate? I'd never use steal if it only worked 1/10th of the time
   
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Lord Chaotix
post Apr 15 2007, 04:33 PM
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Steal would be better, but please...

Im a game developer not an english teacher.


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raiden_halo
post Apr 21 2007, 06:20 PM
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QUOTE(SpaceCowboy55 @ Apr 14 2007, 11:25 AM)
i cant really offer really helpful advice other than you did spell thief wrong, heres a tutorial that might help you. http://gamingw.net/tutorials/926
*



this tutorial's okay but it didn't work for me the first time, I had to tweak a bunch of stuff.


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EyesoreII
post Apr 21 2007, 08:44 PM
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I'm a genius, just follow what i said and you'll be fine
   
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Joey
post Nov 17 2007, 08:15 PM
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I'd follow along with Eyesore and Cool Lil Dude.


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dragonheartman
post Nov 17 2007, 09:26 PM
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QUOTE(Joey @ Nov 17 2007, 08:15 PM)
I'd follow along with Eyesore and Cool Lil Dude.
*

I'd check the date of the last post every now and then.

But since it wasn't specifically stated, to get link to event with work all you have to do is make a new battle event page and trigger the condition when that action was used.


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Salmon
post May 24 2010, 04:06 PM
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I recommend making your own battle system from scratch. The default RPG Maker Battle System is such a piece of crap...


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Cool lil Dude
post Jun 8 2010, 06:30 PM
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QUOTE(Salmon @ May 24 2010, 04:06 PM)
I recommend making your own battle system from scratch. The default RPG Maker Battle System is such a piece of crap...
*



You do know this thread kinda died over three years ago, right? Still, creating a CBS takes more effort. So if you have trouble creating a simple steal function, i doubt you'll be able to create a CBS.


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Salmon
post Jun 19 2010, 04:57 PM
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QUOTE(Cool lil Dude @ Jun 8 2010, 05:30 PM)
QUOTE(Salmon @ May 24 2010, 04:06 PM)
I recommend making your own battle system from scratch. The default RPG Maker Battle System is such a piece of crap...
*



You do know this thread kinda died over three years ago, right? Still, creating a CBS takes more effort. So if you have trouble creating a simple steal function, i doubt you'll be able to create a CBS.
*


Oh... Heh, right. But creating a steal function would require editing the very program of RM. Plus, I've made a CBS for my game (with some help from my brother) and it works great. It's somewhere near a Link to the Past, but at the same time very far from...


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Cool lil Dude
post Jun 21 2010, 03:54 AM
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Well, I like the style of the rpg maker 2003 game. So I've started to hack into the game to get it exactly how I want it to be.


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Lo-Fi Version Time is now: 8th September 2010 - 07:19 PM